Gravity Beats multi-user experience!
Yesterday (on the 24th of April) there was an cultural event Sound of Science at our university (the Radboud university in Nijmegen). People from the event asked me to present my app Gravity Beats there, because it is about sound and a bit about gravity ;-). Instead of just showing my iPad app, I wanted something more, so I created a version in which multiple users could draw lines (on whatever device they like) and the whole would be projected via a beamer. So it is collaborative version.
To make it a bit more interesting I also added drums (at a fixed position) and chord progressions (this really makes a big difference, because even chaos sounds nice!). Also of course, since I was running it from a laptop, I could utilize the graphical power more, so I made a nice shader. I'm planning to also include these things in the original app (and perhaps also with the collaboration thing), so stay tuned ;-)!
Here is a video of the event:
Also some parts of Gravity Beats are open source at Github, so check it out!
One game a month
You might have noticed that in March I didn't release anything. We (Me together with some friend, eg. Astrant) had something working, but weren't happy with the gameplay, so we decided not to release it. It involved planets (procedurally generated), cows (with home-made sound) and explosions! So it seems nice, sounds nice, but it didn't play nice. Anyway here is a video (apparently QuickTime doesn't reocrd sound?) of the current state:
Maybe we will fix the gameplay, or do something totally different for April. I'll also work a bit on Gravity Beats this month, so that'll be fun too :-).
Gravity Beats now in appstore!
The app I showed last month has been approved by Apple :). So you finally can play around with it on your own iPad; get it from the Appstore! For all the people without an iPad, you can still enjoy the trailer. I will be making an iPhone/iPod version soon, but there are other things to take care of first ("multiplayer gravity beats" maybe?)...
This app will be soon released!
One Game a Month
This year something cool: every month I will release a game (or something which looks like a game). Probably often together with Astrant. As the month is almost to its end, here is the first screenshot:
This will be released for Mac, Windows and Linux! I already have many ideas (and some code) for coming months, so stay tuned! And also check out Astrant and his facebook: Astrant facebook.
Zen Zoom released!
I just released a new app (at the time of writing, it's being reviewed by Apple)! Get it on iTunes. It is a gimmick drawing app, based on some fancy OpenGL shaders I created for the desktop (see the video below). It's free and will remain free as long I don't add extra features. I am planning to do some fancier shading effects for the iPad 2 and the new iPad. I hope you'll enjoy :).
Together with Astrant I made Cuboom for iOS. Get it here: Cuboom. It is a game for iOS where you have to tap on blocks to let them collapse. Have fun!
Also check out another cool game I co-created (when I was working for Rodo): Dubble.